It's also the most entertaining narrative they built so far, as I think the more comedic style of story fits them really well.ģ. This time they also built a combat system that feels much more enjoyable to use when going the action route, keeping the stealth with the most necessary mechanics found in Dishonored. I loved experimenting and discovering every particularity of each enviorment during different times of day and depending on the sequence of events. The studio found a way to streamline its style to make an immersive sim that feels more accessible while maintaining the freedom and fun found in its gameplay style. Deathloop: It's not my favorite Arkane work, but that doesn't mean it isn't an excellent game as well. Story is generally whatever, but the few standout moments are quite memorable.Ģ. Its astonishing to see how well they implemented and polished all those extra mechanics on top of a pretty simple platforming moveset.
It Takes Two: One of the best-designed games I played in a long time, and by far the most fun I had this year playing a game. Thread GOTY 2021 Voting Thread | Hecht’s Eternal Shameġ.